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The default velocity for score note entries is 64, which would be mp (no wonder it’s inaudible). Finale drums have a really wide dynamic range depending on Velocity. Some default instruments are way too quiet – drum kits in particular – and some are too loud, particularly some plucked strings (such as Ukelele and Mandolin), and solo (vs “section”) woodwind player samples.Ī good solution for drums is to assign your desired dynamic in the score, so it shows up in the part correctly – but then, override it for Finale playback with the Midi Tool. Some instruments are out of balance, even with the same dynamic marking in score When you find yourself adding unusual dynamic markings (“pppp” when everybody else is “mf”) in an attempt to balance the instruments in a score, it’s time to revisit your “starting” balance. Start by opening Window>Mixer, and get basic levels with the faders. Mix issues with Finale default settings First stop – Mixer Window
#FINALE GARRITAN INSTRUMENTS HOW TO#
Let’s take a look at how to address common problems you may encounter, and create the best possible mix in Finale. For those working on larger scores in pursuit of the best possible quality, however, the defaults might not work well. For more information on setup for these libraries, see this article on the Scoring Notes blog: “ Getting Started in Finale with Garritan’s Premium Libraries ”). Midi/Audio>Play Finale Through Audio Units should be selected in order to activate Garritan Instruments for Finale (or Garritan’s premium libraries. For the majority of users, the default settings are adequate. Finale’s audio output has the potential to generate great audio and wonderful-sounding scores for consumers and demos.